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kenrick's picture
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Joined: 01/30/2009

The usual channel rules apply:  No flooding, abuse to other players, abuse to the bot, or generally disrupting the game.  There are no language restrictions, aside from the "NC17" ABC channel, and the "PG13" ABC channel.  Please use the appropriate one for your style of play.   However, please be courteous to other players.

I plan to assign a boatload of operators to help maintain order in the near future...

kenrick's picture
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Joined: 01/30/2009
Spammers

Dang, i was wondering how long it would take the spammers to start posting their cialis and viagra messages here... oh well I'll keep deleting them :) I assume they are actually posted by people to bypass the login CAPTCHA's but I could be wrong.

User offline. Last seen 5 years 5 weeks ago. Offline
Joined: 03/15/2009
ops in abc

Hi Kenrick and all....

Just a small thought regarding ops in abc. Don't need 'em. As far as I know there are only about 10-15 of us that play there on a regular basis and we're self regulating. We've been hanging out together for roughly 13 years now with no problems, so I don't forsee any heading our way.

lillu_1's picture
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Joined: 03/25/2009
Hey..

I really miss acro. Does anyone come here anymore. Mommachance wanted to know too. Im from the WestCoast so need times but Mommachace is from East Coast.. Thanks a bunch.

User offline. Last seen 9 years 45 weeks ago. Offline
Joined: 02/02/2009
Hi ya'll Interesting idea

Hi ya'll

Interesting idea about the voting someone out via a command to signal the bot to kick. Here is a though I had while reading this post. What is to prevent the disrupter from using that same command against someone else in the room? I too have been an Op in some rooms on TC and have had times when disrupters bring in their friends or open several irc windows with varying identities. In theory they could provide the 60%-70% majority all by them self to vote others out. But, as I said, thats just another thought on the matter.

SleepyJean

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hi jean,   what you describe

hi jean,

 

what you describe is theoretically possible, but as i mentioned, this system has always been in effect at the other place, and I have never seen happen in my years of play there... possibly because the kind of person who wants to be a troll most likely does not have enough friends that they could band together with in order to organize such a 'raid' in the first place... and it seems to be moot for now, since we haven't gotten enough people in here to even have a game yet :(

 

another possible problem, however, is that they enter using another nick... unless the trouble-maker can also be banned by IP address (by the way, the kick and ban I referred to at the other place is a 15-minute ban)

kenrick's picture
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voting for kick

Good point!

Joined: 02/01/2009
Googlers ....

Obvious Googlers are known to remove the fun from the game of ridic, would that be considered a form of abuse to other players?

User offline. Last seen 7 years 20 weeks ago. Offline
Joined: 02/02/2009
boatload of operators

i was an OP in TC's Games-abc for 3 years...... i have many regrets about that too. i blame some of the downfall on the room's demise on OP's and some on players.

I too have some reservations about room OPs, but thats just me...I really hope this site goes well and acro get's going strong as well as ridic again. good luck

cell

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Joined: 02/02/2009
"boatload of operators"

Hi Kenrick,

This is in response to the idea of player ops in the ABC room.  Perhaps you are aware that almost nobody has played ABC at Talk City for several years now, although before that there was a vibrant community of "acroers" who played there every single day, and had a lot of good times.

 

What happened?  In a word: player ops (ok, 2 words).

 

I just left some comments on this subject at the other message board in the 'changes to games' suggestion area.   I hope you will read and consider them, and implement a less dictatorial and more democratic means of room control if possible... While certain ops may be tolerated, and even welcome in the Ridic room, from my years of experience, player ops in general most certainly are NOT welcome in the acronym game, since so much of what goes on in there is simply about 'taste.'  There is also, as I mentioned on the other board, a perhaps heightened degree of sensitivety among the "creative' type of people who play ABC in the first place.

 

Occasionally there may be a flooder or a troll, or someone using language and ideas which could be over-the-top in the PG 13 room, agreed.  I suggested before some kind of system where a majority of players who agree (say 60%) could remove such a player by collectively typing a /kp command.

 

Is this not feasible?  As I mentioned before, this system has been in use at the AcroChallenge site. and seems to be effective there.  One thing is certain, there is no complaining about ops there, because they are simply non-existent.

 

That site is also non-profit, although donations are solicited to a small degree by offering higher functionality for those who contribute... and has been going for years without interruption.  The ABC room at Talk City, by comparison, which also could be used without charge, has been dead for years, because of OPERATORS ( Edit:  I will cut these ops a small degree of slack, in that they were also required by management to enforce management policies which were a little draconian, or maybe somewhat childish and naive, in my opinion, with regards to what were deemed to be 'acceptable standards' in the Alphabet Soup or ABC game...).

 

If anything can be done to change your current direction regarding player ops, please consider it.  As I mentioned at my other post on the subject, it COULD be a deal breaker for me, and I'm guessing others too, particularly in the ABC game.  Indeed my initial excitement about this undertaking of yours, shared by at least a few others, came from an understanding from God knows where, that there would in fact be NO ops over here.

 

Thanks for your time, and for considering my comments.

kenrick's picture
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Joined: 01/30/2009
Ops

Thanks for the detailed feedback.  I think we need ops to deal with people that are blatantly disrupting the game (flooding the room, truly abusive behavior to another person, etc.)  I am trying to have a much more flexible management policy so the main purpose of ops is more to allow people to play than to enforce something like language rules.  Especially with ABC I'm hoping to pretty much leave that alone.

Your majority rules idea is interesting, maybe I will try to implement it for ABC and try it out?  It might take a little while, gotta catch up on other work :)

User offline. Last seen 3 years 33 weeks ago. Offline
Joined: 02/02/2009
"purpose of ops"

"am trying to have a much more flexible management policy so the main purpose of ops is more to allow people to play than to enforce something like language rules.  Especially with ABC I'm hoping to pretty much leave that alone."

 

ok, well that sounds somewhat more tolerable to me than what was going on at Talk City... and maybe we could leave it at that, I guess... but in case of random and arbitrary power abuse by ops (e.g. kicks because of personality conflicts or random mood-swings, that do not objectively interfere with game-play in the long run), would there be some way to "watch the watch-dogs?"

 

Speaking of personality conflicts, or avoiding such, is there, or will there be some kind of "ignore" feature to block unwanted chat from certain players?  I think this can also be a useful feature to prevent unpleasantness from errupting, and to enhance enjoyment of the game for many players, if the feature does not exist already.